Web 2.0 GenerationToday a new age is evolving, a newly formed conceptual age; an age and time when people collaborate to expand disciplines. A discipline is a developmental path for acquiring certain skills or competencies. In the past we have individually mastered our own proficiencies as we explored our world from one perspective, our own. Now with collaboration technologies such as Literacy 2.0 individuals are enlightened by becoming aware of individual perspective by exposing one’s own knowledge to the outside world. On this subpage a new age of publication and collaboration referred to as Web 2.0 and the Read/Write Web, will be defined as an educational tool of the future.
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Personal Learning Environment
It will be our purpose here is to demonstrate how educators can take an open canvas environments and create content through the development of Personal Learning Environments that are directly tied to content standards. Secondly a demonstration will be provided on how to create the integration of content standards into a thematic unit by using a CO-CREATIVE COLLABORATIVE LEARNING ENVIRONMENT TEMPLATE. The emergence of this philosophy has been created out of the importance of providing students with opportunities to learn a standardized curriculum while creating content within a Web 2.0 environment. |
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Art of Digital Storytelling
In the "Art of Digital Storytelling" an emphasis will be placed on the creative techniques of how digital mashups of computer-based images, text, recorded audio narration, video clips and/or music is used to develop personal tales. These personal tales can range from recounting historical events, to exploring life in one's own community or the search for life in other corners of the universe, and literally, everything in between. In short, digital is a reference to the conceptual age and story has no exact definition for it is in one's own expressed creative imagination. This potential to release creative expressions through digital tools will be the focus of what I see is important to the development of 21st Century learners. |
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Photo Story 3
Photo Story 3 for Windows: On this sub website readers will learn how to create slideshows using your digital photos. With a single click, you can touch-up, crop, or rotate pictures. It’s that easy! Add stunning special effects, soundtracks, and your own voice narration to your photo stories. Then, personalize them with titles and captions. On the Photo Story 3 sub website readers will be introduced to various ways to create digital stories and mash-ups through a plethora of tutorials and examples. |
Creative Commons
Today’s technology makes it easy to remix and share on a grand scale. With the availability of open source shareware remix software like Audacity, MovieMaker, imovie, photostory3, ANIMINTO, and GarageBand educators can engage in the act of remixing content. These new open software applications allows an individual to remix digital content and share with millions of other educators through Web 2.0 collaboration projects like Teacher Tube, edublogs, and pbworks. This remixing of media has created a whole new challenge to redefining district level copyright fair use policies. In this topic of creative commons readers will explore various elements of copyright privileges granted by users under copyright laws and explore educational fair use practices for teaching and learning. |
Currently anything that is published on the web has immediate ownership by the creator.
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Cyber Bullying Prevention
Since many students also use the Internet at home, school officials should provide parents with information about digital citizenship. A combined, concerted effort between parents and school employees can better protect students from cyber predators and dangers – on and off school grounds. In this special section Mike King will outline ways to help schools communicate with parents about steps they can take to protect students from becoming cyber victims. Parents can best protect their families from online dangers by learning computer and Internet skills that will enable them to participate in their children’s Internet learning and activities. |
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